Man it’s been a long time since I posted here. Company is going great. It’ll probably be a few more months until I can really say anything, though.<hr>
I’ve decided to keep up a list of the various software packages and other projects where SlimDX is used. This used to live on our wiki, but that was killed off a long time ago. I’ve also been somewhat cagey about what games are built on SlimDX, but I may as well make the listing public. Can’t think of a good reason not to. If I’m missing anything, please feel free to post a comment or drop me an email.
These are in no particular order. All of them are for Windows platforms.
- Spiderman: Web of Shadows -- The initial launcher is SlimDX-driven.
- Star Wars: The Force Unleashed -- The initial launcher is SlimDX-driven.
- Operation Flashpoint: Dragon Rising -- The mission editor uses SlimDX.
- 2XL Supercross -- The initial launcher uses SlimDX.
- AI War -- Built on SlimDX.
- Zipper Interactive -- Tools are written using SlimDX.
- Ventuz -- Presentation and broadcast software is built on top of SlimDX.
- LizardTech -- Uses SlimDX for their visualization software. We've also consulted for them and they've donated the D3D9 WPF sample back to us.
- vvvv -- Uses SlimDX for graphics and sound.
- Visions -- Uses SlimDX for its 3D visuals.
- SMS-Timing -- These guys use it for something related to race car software.
- Axiom3D -- the DX based rendering engine uses SlimDX. </ul>
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